"One Last Goodbye for Deponia"
As planets go, Deponia ranks pretty low. Some would even call it trashy. Luckily, the residents of the flying city Elysium never have to set foot on that backwater garbage heap. Instead, these fortunate elite stay far above the petty drudgery and enjoy the finer things in life.
Of course, the people living down below aren't nearly as pleased with that arrangement. Most of them would like nothing better than a spot aboard Elysium for themselves. So goes the story of Rufus, a witless inventor and schemer, who has launched inumerable plots to get off Deponia once and for all. The final installment in that saga, Goodbye Deponia, has just been released.
After the first two titles, Rufus and his brain damaged companion and paramour Goal have finally nearly reached the glistening lights of Elysium. What follows is equal parts humorous and tragic, but above all else entertaining.
Like a lot of adventure franchises, Goodbye doesn't really mess with the look and mechanics of the earlier titles in the series. Goodbye retains the beautiful hand drawn 2D animation and wry humor that defines the series. You have two options for the inventory system. The mouse scroll method is faster, but for my money I prefer the original.
If you're coming into Goodbye Deponia fresh however, don't worry. The game includes an optional tutorial and a clever tongue-in-cheek way of getting everyone caught up on the story so far. Even if you know what you're doing, the tutorial can be entertaining if you enjoy watching Toni berate Rufus -- and let's be honest, who doesn't?
As with most point-and-click titles, it's the story that makes or breaks a game. Goodbye does not disappoint. Of course the story has its share of bizarro twists and surprises, fueled by Rufus and his harebrained machinations.
Fans of the first two games will appreciate the way Goodbye acknowledges and concludes several running themes. In Chaos on Deponia, Goal end up with three personalities in one body. This time around, Rufus finds himself in an ironically fittingly similar situation. The blustery adventurer winds up cloning himself not once, but twice. Instead of three minds, he now has three bodies. Controlling and using these duplicates creates some very interesting scenarios. Similar in practice to Grand Theft Auto 5's tripartite storylines, you can jump between the characters at any time. Although the free-flowing nature of this mechanic can sometimes feel a little overwhelming, adventure titles reward the methodical, so anyone with enough patience shouldn't get stuck for long.
Just as in the first two, the puzzles can be pretty tricky, but nothing so outrageous or impossible that it breaks the gameplay. Anyone familiar with adventure games understand the wacky and incredulous internal logic that defines the puzzle mechanics of the genre.
Audio-wise, the dialogue is as good as ever, and really helps to flesh out evolution of the characters throughout the story.
All told, Goodbye Deponia provides a satisfying, fun, and surprisingly thoughful conclusion to the story of Rufus and Goal. If you're a fan of point-and-click titles, you owe it to yourself to pay a visit to Deponia.
GameDynamo's Score for Goodbye Deponia (PC)
A freelance writer, gaming fanatic, and technology enthusiast, Len lives in Long Beach, California with his dog.
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