Ninja Sprint

..Ninja Sprint..

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Ninja Sprint Box Art
System/s: Mobile
Developer: EastAsiaSoft
Publisher: EastAsiaSoft
Genre: 2D Action
Players: 1
GD Score: 62
Press Scores
Release Date:
N. America: Dec. 18, 2012
Europe: Dec. 18, 2012
Australia: Dec. 18, 2012
Japan: Dec. 18, 2012
ESRB: Everyone 10+

"Kick, Punch, It's All in the Mind"


Author: Erik Sugay  

Sometimes, you just need a game that will let you turn off your brain, one that will bombard you with frantic sounds, loud music, and even louder combinations of colorful visuals. Ninja Sprint, for better or for worse, is exactly the type of game that you would use to kill a few minutes when you have nothing better to do.

The player character, who looks to be some sort of generic ninja-cat-girl hybrid, moves at a constant speed as the scenery whizzes by. The object of the game is to get to the end of the level with as little damage taken, while destroying as many enemies and collecting as many gold coins as you can. Ninja Sprint is an incredibly simple game that requires little in the way of experience to get going and get good. 

Ninja Sprint (Mobile) Review Screenshots

You tap the bottom right of the screen to jump, which proves handy for circumventing the admittedly droll multi-tiered landscape and avoiding haphazardly placed dangerous obstacles like spikes. Tapping that area of the screen again allows you to execute a basic double jump to traverse over bottomless pits. The bottom left of the screen is dedicated to an awesome-looking slide that functions just as well as a ducking mechanic in an on-rails game could. Like the jump mechanic, it is used merely to avoid any harmful or speed-draining impediments.

As far as enemies go, in Ninja Sprint you barrel on right through a myriad of strange creatures (really, they are all quite indiscernible, especially at the speed at which you are moving) in your single-minded goal of reaching the far right of the stage. As you absolutely obliterate these foes, a meter grows larger and longer across the screen. Once it reaches its max, you are capable of unleashing a devastating, screen-clearing attack by tapping on the upper left portion of the screen.   

Ninja Sprint (Mobile) Review Screenshots

In addition to enemies, you will do your best to control your character in the direction of coins littering the stages. Collecting them allows you to then purchase power-ups, like different attacks, or the ability to skip certain levels. Not interested in actually playing the game to acquire coins? Well, you have the option of buying them with real cash. It is an interesting thing, spending actual money to buy the ability to skip the game’s levels. At the very least, there are a surprising amount of levels to play through and, admittedly, the later stages can get fairly challenging.

Ninja Sprint is pretty entertaining as long as your game is not riddled with slowdown that has absolutely no place being there. For such a simply made and presented game with little going on on the screen at any one point, there is an astonishing amount of lag. Even just navigating between screens can be a seconds-long wait when instantaneity is reasonably expected.

If that all just seems too simple, well, that is because Ninja Sprint is exactly that. Nothing more and nothing less.

GameDynamo's Score for Ninja Sprint (Mobile)
As far as presentation goes, Ninja Sprint is quite nice to look at, if only because it does its best to mimic the fine art of Okami. Otherwise, it is pretty generic.
A super upbeat soundtrack fuses some cliché oriental soundscapes with cheery electronic rhythm (and animal sounds). It get its job done, but as soon as it's out of earshot, you would be hard-pressed to remember any bit of it.
Tap three corners of your screen at the right times to avoid obstructions, run through enemies, or execute ridiculous attacks, all in an effort to go from left to right.
Play Value
Well, it is free now and there are a huge amount of short levels to play through.
Final Score  62  
If you literally have nothing better to do, Ninja Sprint will help ease your boredom.

Posted on 02/27/2013 | Game Played on: iPhone
Erik Sugay

Writes for a few media outlets, does graphic design work for a few clients, as well as production work for a few studios (all poorly). Believes the best correlation between the words "twilight" and "sparkle" has less to do with vampires and more to do with a sarcastic pony.

The views of GameDynamo's writers are not necessarily the views of the website as a whole. However, we support freedom of speech and enjoy diverse opinions about video games. Hopefully you do too!

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