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Yoshi's New Island

..Yoshi's New Island..

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Yoshi's New Island Box Art
System/s: 3DS
Developer: Nintendo
Publisher: Nintendo
Genre: Platformer
Players: 1
GD Score: 64
Press Scores
Release Date:
N. America: Mar. 14, 2014
Europe: Mar. 14, 2014
Australia: Mar. 15, 2014
Japan: Q2 2014
ESRB: Everyone

"Bland Licks"

REVIEW |

Author: Peter Grimm  

Is it a problem when you’re playing an acceptable game, but in the back of your head you just can’t help but think, “Gee, this makes me want to play this other game instead”?

As I played through Yoshi’s New Island, there were moments where, despite having a pleasant enough time hopping through cartoony pastel landscapes and swallowing shy guys left and right, my thoughts would stray to the previous Yoshi’s Island titles on the DS and SNES. Considering the way this game clings pretty firmly to the formula of the others (in spite of the "New" in the title) it’s hardly surprising that I would be reminded of them with a twinge of longing for their superior experiences.

Okay, okay, that’s hardly fair to Yoshi’s New Island to flat-out imply that it’s a lame game, as it is actually a pretty decent platformer. It sets out to offer players the means to kill a few hours with accessible 2D platforming in a vibrant colorful world, and it competently achieves that. 

It’s just… kind of boring.

Yoshi's New Island (Nintendo 3DS) Review

From a gameplay perspective, the game is virtually identical to past Yoshi games. With the exception of overall smoother controls, it’s more of the same Yoshis relay-racing Baby Mario across Yoshi Island, more of the same flutter-jumping and turning enemies into eggs, and more of the same collecting of various flowers and other items that the franchise has seen before. 

That in and of itself wouldn’t be so problematic if it was supported by engaging level design and/or interesting new game mechanics (I mean, look at how Nintendo pulled that sort of thing off for so long with Zelda) but Yoshi’s New Island is sadly lacking on both fronts. It suffers from tepid stages that recycle elements from Yoshi’s previous adventures without much inspiration or challenge, resulting in some of the easiest and weakest Nintendo platforming to date.

Yoshi's New Island (Nintendo 3DS) Review

I won’t say much about the “Mega Eggdozers”, the game’s only real addition to the Yoshi formula, since there isn’t really much to say about them. These giant-sized eggs pop up infrequently, and while a metal variety does enable Yoshi to sink into underwater areas, their main purpose is to destroy everything in their path when tossed (similarly to the Mega Mushrooms in Mario games). It’s actually a pretty entertaining concept, though one executed in an underutilized, uninspired fashion. 

“Uninspired” is, I hate to say, actually a good word for summing up Yoshi’s New Island. It does have its good points. The controls are smooth, the visuals impressively update the Yoshi aesthetic for the 3DS, and all in all it works. But its competence cannot hide a lack of innovation or even entertainment much of the time. Considering the fun that past games have provided, it’s a bummer that this one should settle for simply being passable.

GameDynamo's Score for Yoshi's New Island (3DS)
Graphics
The Yoshi series’ childlike aesthetic has been updated well, bringing a soft and charming pastel smoothness to the game’s characters and environments.
Sound
Though largely forgettable, the music is okay and in keeping with the style of past games.
Gameplay
The controls are tight, but underwhelming and unoriginal platforming and underutilized new features prevent the gameplay from going beyond serviceable.
Play Value
There are plenty of stages that can be completed fast, good for those who like an accessible, stress-free platformer that can be consumed in small bites.
 
Final Score  64  
A sadly uninspired addition to an entertaining franchise that has offered much more in the past.

Posted on 05/27/2014 | Game Played on: 3DS
Peter Grimm

A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think.

The views of GameDynamo's writers are not necessarily the views of the website as a whole. However, we support freedom of speech and enjoy diverse opinions about video games. Hopefully you do too!

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