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Loadout Box Art
System/s: PC, PS4
Developer: Edge of Reality
Publisher: Edge of Reality
Genre: Action
Players: 1+
GD Score: 89
Press Scores
Release Date:
N. America: Jan. 31, 2014
Europe: Jan. 31, 2014
Australia: Jan. 31, 2014
Japan: N/A
ESRB: Mature (Violence, Blood and Gore, Sexual Themes, Nudity, Drug Reference, Strong Language, Use of Tobacco)

"Lock, Load, Charge, Explode."


Author: Nicholas Greene  

Imagine, if you would, a game that combines the best aspects of Team Fortress 2 with Gears of War, sprinkling in liberal amounts of violence, gore, partial nudity, obscenity, and general absurdity. That’s basically Loadout in a nutshell: a frantic, platforming fragfest in which everyone and everything involved is larger than life. From the over-the-top character design to the ridiculous (albeit gruesome) death animations, it’s pretty clear Loadout hardly takes itself seriously…and that’s just one of many things that make it a bloody amazing game.

Loadout King Of The Hill

The first thing that struck me about Loadout was the sheer volume of customization options available to the player. Although your options are somewhat limited at first, as you level up and gain Blutes (the in-game currency used to purchase pretty much everything that’s important), you’ll gain access to a positively staggering array of weapon customization options, special abilities, and ammunition types. The way the customization menus are built allows for a great deal of experimentation, and it always feels like there’s a new combo or powerful loadout just waiting around the corner.

Loadout Weapon CustomizationEqually impressive is how the game itself plays. Controls are as fluid and responsive as the animations, and in all my time spent with the title, I never once felt as though I had to fight to get my character to do what I wanted. The platforming elements are fast, exciting, and incredibly satisfying; matches are always filled with quick-moving mayhem regardless of game type. My one and only gripe with the gameplay is the player counts: matches are limited to four players on each team; it feels like there’s ever so much untapped mayhem that would be accessible if only they’d add one or two more.  

Now, at this point, it bears mentioning that Loadout represents developer Edge of Reality’s first real foray into the world of Free to Play. In all honesty, they tackle the model with more panache than many developer’s who’ve been at it since freemium was a thing. All of the items in the cash shop – save for the experience and Blute boosts – are purely cosmetic. If you’re shelling out money for Loadout, you’re doing so to make your character look spiffy, not to dominate your enemies. In other words, it’s just how it should be.

Loadout Freemium Elements

There's just one problem worth noting with Loadout, and that's the servers. They're still a bit finicky at the moment, and tend to glitch out a bit in the lobby. That's something I'd expect to be fixed in the near future, though; it's hardly a huge problem. 

When I first set out to review Loadout, I hadn’t actually heard of it before. Now that I’ve played it, I’m not quite sure how. 2014’s just begun, and already we’ve a contender for the title of best shooter. Now if you’ll excuse me, I’ve a bit more fragging to do. 

GameDynamo's Score for Loadout (PC)
Loadout looks fantastic, even if absolutely grotesque. The animations are fluid, and the whole game has a curious, psychopathic charm to it.
From the explosive kick of rocket launchers to the electrified muscle spasms of a defeated foe, Loadout's sound design contributes to the general feeling of carnage. There's no awesome music to speak of, however.
It's a chaotic, violent fragfest with a huge focus on quick-footed platforming and a great deal of weapons customization.
Play Value
The freemium elements of Loadout are well planned, so it's worth playing. That said, the crude humor and... unique aesthetics might not jive with everyone.
Final Score  89  
Probably one of the best shooters out there, and certainly among the best released in the recent months.

Posted on 02/03/2014 | Game Played on: PC
Nicholas Greene

A gamer at heart, Nick started writing when he was a child. He holds a BA in English, works as a freelancer, and loves every minute of it. One day, he hopes to net himself a career in game design - but that's something for the future.

The views of GameDynamo's writers are not necessarily the views of the website as a whole. However, we support freedom of speech and enjoy diverse opinions about video games. Hopefully you do too!

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