"Más un seguidor que un líder"
One of my earliest thoughts regarding Follow the Rabbit as I started playing was something like: "This looks a lot like Cut the Rope." A little over an hour later, they were more along the lines of: "Good grief, I'm mostly done. What's up with that?"
Follow the Rabbit casts you as a square-shaped animal-creature (it looks kind of like a mole or a fox, but the game never specifies) that is…not to put it too complicatedly… following a rabbit through the game. Why? Just because. The game is divided between differently themed sets of levels, similar to how it's done in Cut the Rope. Another similarity is the presentation, with the whole level on the screen at all times.
Have I mentioned that this game is a lot like Cut the Rope?

There is one area in which this game does not borrow from the above so much, and it is the most important: gameplay. Granted, the objective is still the same, in that you need to get from point A to point B while avoiding obstacles and collecting three glowing objects along the way, but the execution is much different. Follow the Rabbit is a platformer, and here you use touch slides to make your animal-square-thing move and jump to navigate various platforms made up of squares.
Along with the platforms, further obstacles appear with each new set of levels, such as moving cloud platforms, cannons, and a host of other square-creatures that are not as nice as the character you control. Some sets even come with their own unique obstacles befitting their themes such as slime monsters that stick to walls, and platforms that can phase in and out of existence at the push of a button.
Something that you'll notice quickly is that, for a platformer, jumping is pretty stiff in Follow the Rabbit. Your square creature can only jump straight up and then straight down. You can't adjust your path through the air, so if, say, there's a raised platform next to you and you need to get onto it, you're going to have to find a higher platform that you can jump onto from below and then drop onto that one.
This limiting control scheme found in Follow the Rabbit does provide a few annoyances, such as when you fall into a dipped area and there are no platforms above you that you can jump onto. On the other hand, this makes it harder and more challenging to get from one end of a stage to another. It forces you to employ a little thought into how you proceed.

"Some" is the perfect word to describe how much effort you need to put into it, however. As suggested by their relatively simple design, the stages in Follow the Rabbit are rather easy to beat. It was actually a bit surprising at times how easily I could clear a stage in one shot. Even when I had to try more than once, I had little difficulty once I figured out the path I had to take. The only times I truly had difficulty were in some stages where timing was key in overcoming obstacles. Even then, I faced less difficulty than I would from a stage in a Mario title.
Aside from being rather easy, Follow the Rabbit is also incredibly short. The game may boast over 120 levels (with more to come possibly), but more often than not, I had them beat within seconds. It only took me two sittings taking up a total of around two hours' time to clear all the available levels (with all the collectable shiny things spread across them, I might add).
To sum up, Follow the Rabbit, as implied by the title of this article, does not do much to make itself stand out, content to ride the wave made by Cut the Rope and games like it. That's not to say the game is a complete disaster. While the gameplay is somewhat standard, a few neat ideas were employed. For example, the standout moment here was the last set of levels, the gimmick for which is the ability to change gravity by turning your iPhone around, giving the stages a new level of depth. However, I still beat them all in about ten-or-so minutes.
Puntuación de GameDynamo para Follow the Rabbit (Mobile)
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Peter Grimm
Un escritor, periodista y aspirante a cuentacuentos. Peter Grimm lleva jugando desde la época de Nintendo 64, contando lo que ocurre en la industria de los videojuegos a sus lectores desde 2011. Su base de operaciones está entre "aquí y allá", según cuenta. |
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Norteamérica: 19 Jul. 2012
Europa: 19 Jul. 2012
Australia: 19 Jul. 2012
Japón: 19 Jul. 2012 

